Industria Concepts

Was happy to transfer the mega structure and glider from blender to unreal and then incorporating different modules and elements from my assets stock to the key art while finishing the pieces with textures and digital painting in photoshop.

Was happy to transfer the mega structure and glider from blender to unreal and then incorporating different modules and elements from my assets stock to the key art while finishing the pieces with textures and digital painting in photoshop.

blockout positioning and early paint-overs

blockout positioning and early paint-overs

composition lighting sketch work

composition lighting sketch work

mega structure blockout model and paint- over. Model constructed in blender with a wide variety of industrial modules / greeble assets from my personal toolbox

mega structure blockout model and paint- over. Model constructed in blender with a wide variety of industrial modules / greeble assets from my personal toolbox

early thumbnails, references and rough sketches of the mega structure towers

early thumbnails, references and rough sketches of the mega structure towers

final glider model in blender, low poly

final glider model in blender, low poly

exploration key shots of original glider, but was unhappy with the overall shape, a little more interesting on the wings and a slim thinner, lighter design

exploration key shots of original glider, but was unhappy with the overall shape, a little more interesting on the wings and a slim thinner, lighter design

model of original glider. Chunky!

model of original glider. Chunky!

thumbnails, composite of a jet hover bike and winged glider pattern with cylinder engines

thumbnails, composite of a jet hover bike and winged glider pattern with cylinder engines

Personal project.
Process and world building narrative of a planetary colony that once served a vital purpose, but now left as a rejected industrial junkyard sci- fi planet.

Date
September 3, 2026