Was happy to transfer the mega structure and glider from blender to unreal and then incorporating different modules and elements from my assets stock to the key art while finishing the pieces with textures and digital painting in photoshop.
blockout positioning and early paint-overs
composition lighting sketch work
mega structure blockout model and paint- over. Model constructed in blender with a wide variety of industrial modules / greeble assets from my personal toolbox
early thumbnails, references and rough sketches of the mega structure towers
final glider model in blender, low poly
exploration key shots of original glider, but was unhappy with the overall shape, a little more interesting on the wings and a slim thinner, lighter design
model of original glider. Chunky!
thumbnails, composite of a jet hover bike and winged glider pattern with cylinder engines
Personal project.
Process and world building narrative of a planetary colony that once served a vital purpose, but now left as a rejected industrial junkyard sci- fi planet.